{"id":2194,"date":"2009-11-25T00:51:00","date_gmt":"2009-11-25T00:51:00","guid":{"rendered":"http:\/\/www.firedbydesign.com\/?p=2194"},"modified":"2017-04-28T11:00:33","modified_gmt":"2017-04-28T10:00:33","slug":"dead-eyed","status":"publish","type":"post","link":"https:\/\/firedbydesign.com\/?p=2194","title":{"rendered":"Dead Eyed"},"content":{"rendered":"<p>Digital Domain has continued to hone its Oscar-winning expertise in facial visual effects by giving the eyes of live-action actors a haunting, hyper-photorealistic quality in a TV commercial for Ubisoft\u2019s Assassin\u2019s Creed II<!--more--><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-2200 lazyload\" title=\"acreed5\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed5.jpg?resize=600%2C330&#038;ssl=1\" alt=\"acreed5\" width=\"600\" height=\"330\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed5.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed5.jpg?resize=520%2C286&amp;ssl=1 520w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/330;\" \/><\/p>\n<p>Directed by Andrew Douglas of Anonymous Content via ad agency Cutwater, the spot for the new third-person action-adventure video game demonstrates Digital Domain\u2019s expertise in working with the contours of the human face.<\/p>\n<p>In \u201cEyes,\u201d a bell tolls as the spot opens on a close-up shot of a pair of very still and vacant eyes. The camera pulls out to reveal that they belong to the macabre face of a recently slain medieval soldier. Other crime scenes follow, showing the just-murdered faces of corrupt noblemen, criminals and other victims. The final face is that of a cloaked man, his skin dewy and his eyes moist. The Assassin Ezio, who is the main character in the game, blinks and turns, taking viewers seamlessly into Assassin\u2019s Creed II game footage.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-2199 lazyload\" title=\"acreed7\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed7.jpg?resize=600%2C331&#038;ssl=1\" alt=\"acreed7\" width=\"600\" height=\"331\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed7.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed7.jpg?resize=520%2C287&amp;ssl=1 520w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/331;\" \/><\/p>\n<p>\u201cOur goal was both to give Douglas\u2019 shot footage a hyper-photorealistic treatment, but to also make the actors appear so believably dead, it really takes the viewer aback,\u201d said Vernon Wilbert, visual effects supervisor, Digital Domain. \u201cWe found this aesthetic by re-lighting and adjusting the live-action faces, treating them so they had a waxy, plastic and synthetic feel to them, while retaining the essence of the photography. From our experience in creating digital human characters, we built an intimate knowledge of how light affects human skin. What\u2019s interesting about this project is, we reversed it, using digital tools to relight the skin to take away the appearance of life.\u201d<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-2197 lazyload\" title=\"acreed9\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed9.jpg?resize=600%2C348&#038;ssl=1\" alt=\"acreed9\" width=\"600\" height=\"348\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed9.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed9.jpg?resize=520%2C302&amp;ssl=1 520w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed9.jpg?resize=586%2C340&amp;ssl=1 586w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/348;\" \/><\/p>\n<p>For an even more unsettling effect, Digital Domain meticulously extracted all movement from the actors such as twitches and blinking, while digitally adding in atmospheric movement like flickering candlelight, water ripples and buzzing flies. To achieve the closing shot of the actor playing Ezio as he seamlessly morphs from live-action into an in-game character, Wilbert and his team walked the director through a virtual set within the game, as Douglas evaluated lighting and scenery as if doing a virtual location scout.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-2198 lazyload\" title=\"acreed8\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed8.jpg?resize=600%2C329&#038;ssl=1\" alt=\"acreed8\" width=\"600\" height=\"329\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed8.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2009\/11\/acreed8.jpg?resize=520%2C285&amp;ssl=1 520w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/329;\" \/><\/p>\n<p>\u201cIt\u2019s interesting how the same issues that happen on a live-action set can also happen within the game engine,\u201d added Wilbert. \u201cThe light in the video game would change, or we\u2019d have to wait for the moon to come back into scene, or the shadows would shift. Andrew Douglas was a great collaborator, and was completely at ease directing action in the virtual world. This converging of the techniques and tools of moviemaking and gaming is something we\u2019re going to be seeing a lot of in the future.\u201d<\/p>\n<p><a title=\"\u201cdigital domain\u201d \u00ab Search Results \u00ab Fired By Design http:\/\/bit.ly\/5cHONH\" href=\"https:\/\/firedbydesign.com\/?s=%22digital+domain%22&amp;submit.x=0&amp;submit.y=0&amp;submit=Search\" target=\"_blank\">See more work by Digital Domain<\/a><\/p>\n<p><a title=\"Digital Domain\" href=\"http:\/\/digitaldomain.com\/\" target=\"_blank\">Visit Digital Domain<\/a><\/p>\n<p style=\"padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: #dddddd 2px solid\">\n<address> <strong>Metadata<\/strong> <\/address>\n<address> CLIENT: Ubisoft<\/address>\n<address> PRODUCT: Assassin\u2019s Creed II<\/address>\n<address> \u201cEyes\u201d :30 AIRDATE: 11\/09\/09<\/address>\n<address> \u201cEyes Extended\u201d :60 AIR DATE: 11\/09\/09<\/address>\n<address> ADVERTISING AGENCY: Cutwater SF<\/address>\n<address> Chief Creative Officer: Chuck McBride <\/address>\n<address> Director of Broadcast: Jennifer Golub <\/address>\n<address> Interactive Creative Director: Fabio Costa <\/address>\n<address> Art Director: Jay Lorenzini <\/address>\n<address> Copywriter: Eric Boyd <\/address>\n<address> Agency Producer: Bill Spangler <\/address>\n<address> Account Manager: Jason Bedecarre <\/address>\n<address> PRODUCTION COMPANY: Anonymous Content<\/address>\n<address> Director: Andrew Douglas <\/address>\n<address> Executive Producer: Dave Morrison <\/address>\n<address> Head of Production: Sue Ellen Clair <\/address>\n<address> Producer: Aris McGarry <\/address>\n<address> ANIMATION &amp; VISUAL EFFECTS: Digital Domain, Inc.\/Venice, CA <\/address>\n<address> President of Commercials, Executive Producer: Ed Ulbrich <\/address>\n<address> Executive Producer \/ Head of Production: Karen Anderson <\/address>\n<address> Visual Effects Supervisor: Vernon Wilbert <\/address>\n<address> Visual Effects Producer: Melanie La Rue <\/address>\n<address> Coordinator: Nathan Bayne <\/address>\n<address> Coordinator: William Lemmon <\/address>\n<address> Integration: Scott Gsop Edelstein <\/address>\n<address> Senior Flame Artist: Jeff Heusser <\/address>\n<address> Senior Flame Artist: Brad Scott<\/address>\n<address> Junior Flame Artist: Matthew J.D. Bramante <\/address>\n<address> Roto Artist: Hilery Johnson Copeland <\/address>\n<address> Roto Artist: Maura Alvarez <\/address>\n<address> EDITORIAL HOUSE: Final Cut<\/address>\n<address> Editor: Nathan Petty <\/address>\n<address> Executive Producer: Saima Awan <\/address>\n<address> Producer: Jennifer Miller <\/address>\n<address> MUSIC \/ SOUND HOUSE DESIGN: Elias Arts<\/address>\n<address> Creative Director\/Composer: Jonathan Elias <\/address>\n<address> Creative Director: Dave Gold <\/address>\n<address> Composers: Kimo Kemp, Dave Wittman<\/address>\n<address> Producer: Kala Sherman <\/address>\n<address> AUDIO POST\/MIX HOUSE: One Union Studios<\/address>\n<address> Mixer: Eben Carr <\/address>\n<address> Producer: Lauren Mask<\/address>\n<p style=\"padding:2px 6px 4px 6px; color: #555555; background-color: #eeeeee; border: #dddddd 2px solid\">\n","protected":false},"excerpt":{"rendered":"<p>Digital Domain has continued to hone its Oscar-winning expertise in facial visual effects by giving the eyes of live-action actors a haunting, hyper-photorealistic quality in a TV commercial for Ubisoft\u2019s Assassin\u2019s Creed II<\/p>\n","protected":false},"author":129,"featured_media":2197,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,68],"tags":[2940,40,2939],"class_list":["post-2194","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-inspiration","category-vfx-projects","tag-animation-projects","tag-games","tag-vfx-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - 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