{"id":4031,"date":"2010-03-11T08:43:42","date_gmt":"2010-03-11T08:43:42","guid":{"rendered":"http:\/\/www.firedbydesign.com\/?p=4031"},"modified":"2010-03-11T08:54:03","modified_gmt":"2010-03-11T08:54:03","slug":"maya-3ds-max-mudbox-and-softimage-upgrades-in-gdc-debut","status":"publish","type":"post","link":"https:\/\/firedbydesign.com\/?p=4031","title":{"rendered":"Maya, 3ds Max, Mudbox and Softimage upgrades in GDC debut"},"content":{"rendered":"<p>Autodesk has announced the latest versions of its digital entertainment creation software in time for the annual Games Developers Conference in San Francisco<\/p>\n<div id=\"attachment_4037\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/maya2011_color_management-1920x1200.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4037\" class=\"size-full wp-image-4037 lazyload\" title=\"maya2011_color_management-1920x1200\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/maya2011_color_management-1920x1200.jpg?resize=600%2C375&#038;ssl=1\" alt=\"Image showing new colour management features of Maya 2011\" width=\"600\" height=\"375\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_color_management-1920x1200.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_color_management-1920x1200.jpg?resize=512%2C320&amp;ssl=1 512w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_color_management-1920x1200.jpg?resize=544%2C340&amp;ssl=1 544w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/375;\" \/><\/a><p id=\"caption-attachment-4037\" class=\"wp-caption-text\">Maya 2011 colour management includes 32-bit support in the Render View, can display images through LUTs, and control Contrast, Exposure, Tone Mapping, and Gamma<\/p><\/div>\n<p>The 2011 versions of the software, for 3D modelling, animation, effects, rendering, compositing, digital sculpting and 3D painting, offer new features and enhancements that help accelerate workflows and improve interoperability, said the company.<\/p>\n<p>Autodesk has also launched new versions of Autodesk Kynapse and Autodesk HumanIK <a href=\"http:\/\/www.autodesk.com\/pr-games\">game development middleware<\/a>, focused on improving ease of use.<\/p>\n<p>\u201cAutodesk Maya 2011 takes Digital Entertainment Creation workflows to new heights with a new customisable user interface, new high performance viewports and a new 3D editorial interface\u201d said Marc Petit, Autodesk senior vice president, Media &amp; Entertainment. \u201cAutodesk 3ds Max 2011 users will enjoy more integrated rendering workflows with a new material editor, a fast GPU renderer and a HDR compositor.\u201d<\/p>\n<div id=\"attachment_4042\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/softimage2011_mental_ray_2011-1576-1000.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4042\" class=\"size-full wp-image-4042 lazyload\" title=\"softimage2011_mental_ray_2011-1576-1000\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/softimage2011_mental_ray_2011-1576-1000.jpg?resize=600%2C381&#038;ssl=1\" alt=\"Image demonstrating the new mental ray 2011 renderer.\" width=\"600\" height=\"381\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_mental_ray_2011-1576-1000.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_mental_ray_2011-1576-1000.jpg?resize=504%2C320&amp;ssl=1 504w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_mental_ray_2011-1576-1000.jpg?resize=535%2C340&amp;ssl=1 535w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/381;\" \/><\/a><p id=\"caption-attachment-4042\" class=\"wp-caption-text\">There&#39;s an overall increase in stability, and faster renders due to enhanced performance in BSP2, with the new mental ray 2011 renderer.<\/p><\/div>\n<p>\u201cOur 2011 products offer customers great value and integrate avant-garde technology &#8211; some developed with industry leaders like Sony Pictures Imageworks,\u201d added Petit. \u201cThese versions offer much improved data interoperability through open formats like Autodesk FBX, as well as many innovative new capabilities.\u201d<\/p>\n<p><strong>Autodesk Maya 2011<\/strong><\/p>\n<div id=\"attachment_4038\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/maya2011_enhanced_ui_1920x1200.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4038\" class=\"size-full wp-image-4038 lazyload\" title=\"maya2011_enhanced_ui_1920x1200\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/maya2011_enhanced_ui_1920x1200.jpg?resize=600%2C375&#038;ssl=1\" alt=\"Image showing new interface features of Maya 2011\" width=\"600\" height=\"375\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_enhanced_ui_1920x1200.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_enhanced_ui_1920x1200.jpg?resize=512%2C320&amp;ssl=1 512w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_enhanced_ui_1920x1200.jpg?resize=544%2C340&amp;ssl=1 544w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/375;\" \/><\/a><p id=\"caption-attachment-4038\" class=\"wp-caption-text\">Maya 2011 features an enhanced User Interface with more flexible editors, and a new color chooser and file browser.<\/p><\/div>\n<p>On the heels of the Maya 2010 makeover last summer, Maya 2011 software offers several breakthrough capabilities. It features an invigorated customisable user interface, enhanced tools for character animation including non-destructive live retargeting, high-performance display of large scenes in the viewport, new 3D editorial capabilities for pre-visualisation and virtual production workflows, integrated color management, asset structures for pipeline connectivity and improved rotoscoping. Also, Maya 2011 is now available for Snow Leopard, the 64-bit Mac OS X operating system.<\/p>\n<div id=\"attachment_4036\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/maya2011_accelerated_skinning_workflow-1920x1200.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4036\" class=\"size-full wp-image-4036 lazyload\" title=\"maya2011_accelerated_skinning_workflow-1920x1200\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/maya2011_accelerated_skinning_workflow-1920x1200.jpg?resize=600%2C375&#038;ssl=1\" alt=\"Image demonstrating new skinning tools and workflows in Maya 2011\" width=\"600\" height=\"375\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_accelerated_skinning_workflow-1920x1200.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_accelerated_skinning_workflow-1920x1200.jpg?resize=512%2C320&amp;ssl=1 512w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/maya2011_accelerated_skinning_workflow-1920x1200.jpg?resize=544%2C340&amp;ssl=1 544w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/375;\" \/><\/a><p id=\"caption-attachment-4036\" class=\"wp-caption-text\">Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows in Maya 2011.<\/p><\/div>\n<p><strong>Autodesk 3ds Max 2011<\/strong><\/p>\n<div id=\"attachment_4035\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/3dsmax2011_composite-1920x1080.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4035\" class=\"size-full wp-image-4035 lazyload\" title=\"3dsmax2011_composite-1920x1080\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/3dsmax2011_composite-1920x1080.jpg?resize=600%2C375&#038;ssl=1\" alt=\"Image demonstrating the compositing features of 3ds Max Composite\" width=\"600\" height=\"375\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/3dsmax2011_composite-1920x1080.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/3dsmax2011_composite-1920x1080.jpg?resize=512%2C320&amp;ssl=1 512w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/3dsmax2011_composite-1920x1080.jpg?resize=544%2C340&amp;ssl=1 544w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/375;\" \/><\/a><p id=\"caption-attachment-4035\" class=\"wp-caption-text\">Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite<\/p><\/div>\n<p>3ds Max 2011 features a powerful new node-based material editor, the feature most requested by 3ds Max users, and a high-quality hardware renderer that provides near production quality results 10 times faster than traditional rendering techniques on common graphics cards. It also offers a tightly integrated full-featured high dynamic range compositing system, based on Autodesk Toxik technology, as well as enhanced tools and workflows for creating and texturing models, animating characters and viewing high-quality images interactively, which help to significantly increase productivity.<\/p>\n<p><strong><br \/>\n<\/strong><br \/>\nStory continues on page 2<br \/>\n<!--nextpage--><\/p>\n<p><strong>Autodesk Softimage 2011<\/strong><\/p>\n<div id=\"attachment_4041\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/softimage2011_highlight_playback_range-1576x980.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4041\" class=\"size-full wp-image-4041 lazyload\" title=\"softimage2011_highlight_playback_range-1576x980\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/softimage2011_highlight_playback_range-1576x980.jpg?resize=600%2C373&#038;ssl=1\" alt=\"Image showing playback range enhancements\" width=\"600\" height=\"373\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_highlight_playback_range-1576x980.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_highlight_playback_range-1576x980.jpg?resize=515%2C320&amp;ssl=1 515w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_highlight_playback_range-1576x980.jpg?resize=547%2C340&amp;ssl=1 547w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/373;\" \/><\/a><p id=\"caption-attachment-4041\" class=\"wp-caption-text\">In Softimage 2011, you can easily see where the timeline starts and ends in the background of the fcurve editor, dopesheet and animation mixer.<\/p><\/div>\n<p>Softimage 2011 introduces innovative new rendering and animation tools that help artists create more complex, high-quality characters and effects in less time. The software offers a new advanced shading architecture and editing environment, an innovative rigging paradigm with support for kinematics in ICE (Interactive Creative Environment), and automated lip-synching in the Face Robot facial animation toolset.<\/p>\n<div id=\"attachment_4040\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/softimage2011_automatic_face_robot_lip-synching_1572x1000.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" aria-describedby=\"caption-attachment-4040\" class=\"size-full wp-image-4040 lazyload\" title=\"softimage2011_automatic_face_robot_lip-synching_1572x1000\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2010\/03\/softimage2011_automatic_face_robot_lip-synching_1572x1000.jpg?resize=600%2C382&#038;ssl=1\" alt=\"Image showing automatic lip-syncing in Face Robot.\" width=\"600\" height=\"382\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_automatic_face_robot_lip-synching_1572x1000.jpg?w=600&amp;ssl=1 600w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_automatic_face_robot_lip-synching_1572x1000.jpg?resize=503%2C320&amp;ssl=1 503w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2010\/03\/softimage2011_automatic_face_robot_lip-synching_1572x1000.jpg?resize=534%2C340&amp;ssl=1 534w\" data-sizes=\"(max-width: 600px) 100vw, 600px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 600px; --smush-placeholder-aspect-ratio: 600\/382;\" \/><\/a><p id=\"caption-attachment-4040\" class=\"wp-caption-text\">Quickly generate facial animation based on an audio file with new automatic lip-syncing in Face Robot.<\/p><\/div>\n<p><strong>Autodesk Mudbox 2011<\/strong><\/p>\n<p>Mudbox 2011 delivers new tools for helping deform and pose models. It also offers new image adjustment brushes and blend modes for paint layers, Vector Displacement map extraction, the ability to create higher-quality turntables, and enhanced file transfer with Maya and Adobe Photoshop.<\/p>\n<p><strong>Autodesk MotionBuilder 2011<\/strong><\/p>\n<p>Offering significantly improved interoperability with Maya 2011 and 3ds Max 2011, MotionBuilder 2011 now integrates more smoothly and reliably into production pipelines. Skinning and blendshape deformations are now calculated on the GPU for improved performance. The in-viewport experience is significantly more interactive, and playback is many times faster, further enhancing the software\u2019s capabilities as a real-time virtual production system.<\/p>\n<p><strong>Autodesk FBX 2011<\/strong><\/p>\n<p>Autodesk FBX 2011 asset exchange technology helps facilitate higher-fidelity data exchange between Autodesk software and certain third-party applications. The open format provides new support for additional third-party and proprietary applications. In addition, games developers using Epic Games\u2019 Unreal Engine 3 will be able to import FBX files directly into the Unreal Editor. Developers can now use the Python programming language to integrate FBX technology into pipelines not based on C++.<\/p>\n<p><strong>Autodesk Entertainment Creation Suites 2011<\/strong><\/p>\n<p>These new products will also be available as part of the Autodesk Entertainment Creation Suites &#8211; giving artists and production facilities access to a broad range of creative toolsets at significant cost savings. The suites offer a choice of either Maya 2011 or 3ds Max 2011, and include MotionBuilder 2011 real-time character animation software, as well as Mudbox 2011 digital sculpting and 3D painting software.<\/p>\n<p><strong>Autodesk HumanIK 4.5 Middleware<\/strong><\/p>\n<p>Autodesk HumanIK animation middleware is a run-time solution for full-body inverse kinematics and retargeting that enhances existing animation systems, allowing characters to interact dynamically and realistically with their environments.<\/p>\n<p>Autodesk HumanIK 4.5 improves ease of use with an artist friendly integration into the Unreal Engine and a Characterization plug-in for creating and validating characters in Maya.<\/p>\n<p><strong>Autodesk Kynapse 7 Middleware<\/strong><\/p>\n<p>Autodesk Kynapse middleware is a world leading, production-proven artificial intelligence solution that has been used in over 100 games. This high-performance AI engine supports complex dynamic 3D pathfinding, spatial reasoning, team co-ordination, and automatic data generation.\u00a0 Kynapse 7 is easier to use, with new pathdata generation, improved tuning and profiling, simplified integration and configuration, as well asoff-the-shelf behaviors.<\/p>\n<p>From March 11-13, you can visit the <a title=\"http:\/\/www.autodesk.com\/pr-gdc\" href=\"http:\/\/www.autodesk.com\/pr-gdc\" target=\"_blank\">Virtual GDC event on AREA <\/a>to watch demonstrations of the 2011 products, as well as customer presentations, live from Autodesk\u2019s booth at the Game Developers Conference (GDC). Short videos of new features in the 2011 Digital Entertainment Creation products are also available on the <a title=\"http:\/\/www.autodesk.com\/pr-youtube\" href=\"http:\/\/www.autodesk.com\/pr-youtube\" target=\"_blank\">Autodesk YouTube channel.<\/a><\/p>\n<p><a title=\"www.autodesk.com.\" href=\"http:\/\/www.autodesk.com\" target=\"_blank\">Visit Autodesk <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Autodesk has announced the latest versions of its digital entertainment creation software in time for the annual Games Developers Conference (GDC)<\/p>\n","protected":false},"author":129,"featured_media":4034,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[354,254,12,74],"tags":[340,341,29,339,338,186,351,347,352,336,343,204,348,344,49,353,346,349,350,184,337,205,345,342],"class_list":["post-4031","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-news","category-software-news","category-vfx-news","category-web-and-interactive-news","tag-animation-effects","tag-annual-games","tag-autodesk","tag-autodesk-3ds-max","tag-breakthrough-capabilities","tag-character-animation","tag-creation-software","tag-fbx","tag-game-development","tag-games-developers-conference","tag-humanik","tag-mac-os-x","tag-management-asset","tag-material-editor","tag-maya","tag-mudbox","tag-production-workflows","tag-senior-vice-president","tag-snow-leopard","tag-softimage","tag-sony-pictures-imageworks","tag-vfx","tag-viewports","tag-virtual-production"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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