{"id":6249,"date":"2011-04-11T11:32:28","date_gmt":"2011-04-11T10:32:28","guid":{"rendered":"http:\/\/www.firedbydesign.com\/?p=6249"},"modified":"2011-08-05T10:06:08","modified_gmt":"2011-08-05T09:06:08","slug":"stereoscopic-sci-fi","status":"publish","type":"post","link":"https:\/\/firedbydesign.com\/?p=6249","title":{"rendered":"Stereoscopic Sci-Fi"},"content":{"rendered":"<p><em>Killzone 3<\/em> from Guerilla Games features a bone chilling two-minute opening stereoscopic cinematic directed by Mothership\u2019s Vernon Wilbert. Set in an alternate world faced with a Third Reich-style dictatorship, it brings Killzone players up to speed on the plotline since <em>Killzone 2.<\/em><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-6282 lazyload\" title=\"Killzone\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone.jpg?resize=700%2C394&#038;ssl=1\" alt=\"\" width=\"700\" height=\"394\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone.jpg?w=700&amp;ssl=1 700w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone.jpg?resize=520%2C293&amp;ssl=1 520w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone.jpg?resize=604%2C340&amp;ssl=1 604w\" data-sizes=\"(max-width: 700px) 100vw, 700px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 700px; --smush-placeholder-aspect-ratio: 700\/394;\" \/><\/a><\/p>\n<p>Wilbert recently helmed the <em>TRON: Evolution<\/em> game teaser, as well as the original teaser for the <em>TRON: Legacy<\/em> movie that kicked off the film\u2019s marketing at Comic-Con in 2008. For <em>Killzone 3<\/em>, Wilbert once again worked with his visual effects team at Academy Award-winning digital studio Digital Domain, the lead FX house on <em>TRON: Legacy.<\/em><\/p>\n<p>Guerilla Games also enlisted other major Hollywood talents to help create the title. The cinematic intro features a parallel world faced with a maniacal Hitler-like dictator, the founder of the Helghan Empire, Scolar Visari (Brian Cox). The sequence opens from his POV as he is escorted through a palatial estate. The sequence introduces key characters in the game, including Admiral Orlock (Ray Winstone), Jordan Stahl, the leader of the Stahl Arms (Malcolm McDowell), and a new female character, Visari\u2019s daughter. Through a series of art vignettes, we see the rise and fall of Visari as he speaks of the rise of the Helghast from an oppressed people, to himself becoming the greatest oppressor, prefaced by a recap of the history of Killzone\u2019s plotline.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone3.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-6283 lazyload\" title=\"Killzone3\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone3.jpg?resize=700%2C394&#038;ssl=1\" alt=\"\" width=\"700\" height=\"394\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone3.jpg?w=700&amp;ssl=1 700w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone3.jpg?resize=520%2C293&amp;ssl=1 520w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone3.jpg?resize=604%2C340&amp;ssl=1 604w\" data-sizes=\"(max-width: 700px) 100vw, 700px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 700px; --smush-placeholder-aspect-ratio: 700\/394;\" \/><\/a><\/p>\n<p>Wilbert\u2019s inspiration for the <em>Killzone 3<\/em> cinematic came from many historical sources, including the events surrounding the establishment of the Weimar Republic, and the aesthetic of filmmaker Leni Riefenstahl. \u201cWe wanted to make the opening cinematic play out with the characters, framing and pacing of a movie, with a filmic narrative,\u201d said Wilbert. \u201cOur historical references are so imprinted into people\u2019s minds, so without using exact iconography, our colour tones, palettes and compositions evoke this horrific period in history. The line we tried to walk was making the scenes of Admiral Orlock addressing his troops rousing and powerful, but extremely unsettling.\u201d<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone4.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-6281 lazyload\" title=\"Killzone4\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone4.jpg?resize=700%2C394&#038;ssl=1\" alt=\"\" width=\"700\" height=\"394\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone4.jpg?w=700&amp;ssl=1 700w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone4.jpg?resize=520%2C293&amp;ssl=1 520w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone4.jpg?resize=604%2C340&amp;ssl=1 604w\" data-sizes=\"(max-width: 700px) 100vw, 700px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 700px; --smush-placeholder-aspect-ratio: 700\/394;\" \/><\/a><\/p>\n<p><em>Killzone 3 <\/em>is the first game for PS3 built from the ground up to take advantage of 3D gaming and thus required a opening cinematic experience that literally puts the player into the middle of this world. Working alongside <em>Killzone 3 <\/em>Art Director Jan-Bart van Beek with creative input from Jim Sonzero, director of a majority of the game\u2019s cinematics, Wilbert and his team leveraged the production-tested stereo 3D pipeline developed for <em>TRON: Legacy<\/em>. This streamlined pipeline enabled Mothership and Digital Domain to complete the two-minute cinematic in only 12 weeks &#8211; typically the delivery time for a standard two-dimensional 60-second commercial. During this timeframe, Wilbert directed the motion capture shoot, which included working with actors Winstone and McDowell.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone2.jpg?ssl=1\"><img data-recalc-dims=\"1\" decoding=\"async\" class=\"aligncenter size-full wp-image-6280 lazyload\" title=\"Killzone2\" data-src=\"https:\/\/i0.wp.com\/firedbydesign.com\/fbdimg\/2011\/04\/Killzone2.jpg?resize=700%2C394&#038;ssl=1\" alt=\"\" width=\"700\" height=\"394\" data-srcset=\"https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone2.jpg?w=700&amp;ssl=1 700w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone2.jpg?resize=520%2C293&amp;ssl=1 520w, https:\/\/i0.wp.com\/firedbydesign.com\/wp-content\/uploads\/2011\/04\/Killzone2.jpg?resize=604%2C340&amp;ssl=1 604w\" data-sizes=\"(max-width: 700px) 100vw, 700px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 700px; --smush-placeholder-aspect-ratio: 700\/394;\" \/><\/a><\/p>\n<p>\u201cGame developers are seeking increasingly complex and compelling content for their titles &#8211; like stereo 3D &#8211; so they\u2019re turning to companies such as Mothership and Digital Domain that have the expertise in bringing these kinds of cinematic experiences to games platforms,\u201d said Ed Ulbrich, Mothership President and Digital Domain Commercials EVP.<\/p>\n<p><a href=\"http:\/\/mothership.net\/\" target=\"_blank\">Visit Mothership<\/a><\/p>\n<p><a href=\"http:\/\/www.digitaldomain.com\/\" target=\"_blank\">Visit Digital Domain<\/a><\/p>\n<p><a title=\"On wings of song\" href=\"\/?p=4486\" target=\"_blank\">See more work by Mothership on Fired By Design<\/a><\/p>\n<p><a title=\"Dead Eyed\" href=\"\/?p=2194\" target=\"_blank\">See more work by Digital Domain on Fired By Design<\/a><\/p>\n<p>&nbsp;<\/p>\n<address><strong>Credits<\/strong><\/address>\n<address>\u00a0<\/address>\n<address>Directed by: Vernon R. Wilbert Jr.<\/address>\n<address>\u00a0<\/address>\n<address>Client: Guerrilla Games<\/address>\n<address>Senior Producer: Brant Nicholas<\/address>\n<address>Art Director: Jan-Bart van Beek<\/address>\n<address>\u00a0<\/address>\n<address>Editorial, Animation &amp; Visual Effects by: MOTHERSHIP<\/address>\n<address>\u00a0<\/address>\n<address>President: Ed Ulbrich<\/address>\n<address>Executive Producers: Tanya Cohen, Jim Riche<\/address>\n<address>Director &amp; VFX Supervisor: Vernon R. Wilbert Jr.<\/address>\n<address>\u00a0<\/address>\n<address>CG Supervisor: Tim Jones<\/address>\n<address>Senior Producer: Melanie La Rue<\/address>\n<address>Coordinator: Cedric Williams<\/address>\n<address>\u00a0<\/address>\n<address>Storyboard Artist: Dwayne Turner<\/address>\n<address>Editor: Russ Glasgow<\/address>\n<address>Previs: Artist Niles Heckman<\/address>\n<address>Technical Director, Riggers: Derek Crosby, Adrian Dimond<\/address>\n<address>\u00a0<\/address>\n<address>Animation Supervisor: Rick Glenn<\/address>\n<address>Animators: Kevin Culhane, Ruel Smith<\/address>\n<address>Digital Artists: Brian Creasey, Jon Gourley, David Liu, Hnedel Maximore, Daisuke Nagae<\/address>\n<address>FX Artists: Jason Mortimer, Christopher Romano<\/address>\n<address>Concept Artist, Matte Painter: Dan Thron<\/address>\n<address>Lead Nuke Compositor: Rafael Colon<\/address>\n<address>Nuke Compositors: Arthur Argote, Sharon Marcussen<\/address>\n<address>Flame Artists: Les Umberger, Rob Winfield<\/address>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digital Domain&#8217;s Mothership has created a facistic sci-fi cinematic for the 3D Guerilla Games title, Killzone 3 <\/p>\n","protected":false},"author":129,"featured_media":6279,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,167,68],"tags":[1625,1578,1623,403,1620,1627,1624,1622,1621,1626],"class_list":["post-6249","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation-projects","category-stereoscopic-3d-inspirational-projects","category-vfx-projects","tag-artists","tag-domain","tag-evolution-game","tag-game","tag-guerilla-games","tag-killzone","tag-killzone-2","tag-leni-riefenstahl","tag-ray-winstone","tag-visari"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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